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Interactive Multimedia Learning

Using Social Media for Peer Education in Single-Player Educational Games

  • Johannes Konert

Part of the Springer Theses book series (Springer Theses)

Table of contents

  1. Front Matter
    Pages i-xxii
  2. Johannes Konert
    Pages 1-10
  3. Johannes Konert
    Pages 11-48
  4. Johannes Konert
    Pages 61-71
  5. Johannes Konert
    Pages 73-81
  6. Johannes Konert
    Pages 83-101
  7. Johannes Konert
    Pages 103-152
  8. Johannes Konert
    Pages 153-159
  9. Back Matter
    Pages 161-220

About this book

Introduction

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Keywords

Content Integration Game Adaptation Game Context Mapping Learning Group Formation Problem Metrics for Peer Education in Educational Games Social Media Interactions Teacher-supervised Peer Education User-generated Content in (Educational/Serious) Games

Authors and affiliations

  • Johannes Konert
    • 1
  1. 1.Department of Electrical Engineering and Information TechnologyTechnische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-10256-6
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-319-10255-9
  • Online ISBN 978-3-319-10256-6
  • Series Print ISSN 2190-5053
  • Series Online ISSN 2190-5061
  • Buy this book on publisher's site
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