Social Computing and Social Media

6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings

  • Gabriele Meiselwitz

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8531)

Table of contents

  1. Front Matter
  2. Designing and Evaluating Social Computing and Social Media

    1. Front Matter
      Pages 1-1
    2. Adnan Abdalla, Sule Yildirim Yayilgan
      Pages 3-12
    3. Jessica Arfaa, Yuanqiong (Kathy) Wang
      Pages 13-24
    4. Tobias Brockmann, Stefan Stieglitz, Christoph Lattemann
      Pages 37-47
    5. Habib M. Fardoun, Abdullah Albarakati, Antonio Paules Ciprés
      Pages 48-58
    6. Thom van Boheemen, Jun Hu
      Pages 59-66
    7. Aron Daniel Lopes, Cristiano Maciel, Vinicius Carvalho Pereira
      Pages 67-78
    8. Eleftherios Papachristos, Christos Katsanos, Nikolaos Karousos, Ioannis Ioannidis, Christos Fidas, Nikolaos Avouris
      Pages 79-90
    9. Harri Pensas, Antti-Matti Vainio, Markus Garschall, Tero Kivimäki, Stratis Konakas, Socrates Costicoglou et al.
      Pages 91-102
    10. Yuanyuan Shi, Yu L. L. Luo, Ziyan Yang, Yunzhi Liu, Huajian Cai
      Pages 113-124
    11. Sabrina Sobieraj, Nicole C. Krämer
      Pages 125-136
    12. Andreas Veglis
      Pages 137-148
  3. Analysing, Visualising, and Modelling Social Networks

About these proceedings


This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.


accessibility collaborative computing crowdsourcing emotions empirical studies in HCI

Editors and affiliations

  • Gabriele Meiselwitz
    • 1
  1. 1.Department of Computer and Information SciencesTowson UniversityTowsonUSA

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-07631-7
  • Online ISBN 978-3-319-07632-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
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