Overview
- A comprehensive and extensive review of state-of-the-art in semantics acquisition game (SAG) design
- A set of design patterns for SAG designers
- A set of case studies (real SAG projects) demonstrating the use of SAG design patterns
- Includes supplementary material: sn.pub/extras
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Table of contents (9 chapters)
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Designing the Semantics Acquisition Games
Keywords
About this book
Authors and Affiliations
Bibliographic Information
Book Title: Semantic Acquisition Games
Book Subtitle: Harnessing Manpower for Creating Semantics
Authors: Jakub Šimko, Mária Bieliková
DOI: https://doi.org/10.1007/978-3-319-06115-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2014
Softcover ISBN: 978-3-319-06114-6Published: 25 April 2014
eBook ISBN: 978-3-319-06115-3Published: 10 April 2014
Edition Number: 1
Number of Pages: IX, 141
Number of Illustrations: 28 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet)
Industry Sectors: Aerospace, Automotive, Biotechnology, Chemical Manufacturing, Consumer Packaged Goods, Electronics, Engineering, Finance, Business & Banking, Health & Hospitals, IT & Software, Law, Materials & Steel, Oil, Gas & Geosciences, Pharma, Telecommunications