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Agent-based Modeling and Simulation in Archaeology

  • Gabriel Wurzer
  • Kerstin Kowarik
  • Hans Reschreiter

Part of the Advances in Geographic Information Science book series (AGIS)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Introduction

    1. Front Matter
      Pages 1-1
    2. Alan C. Swedlund, Lisa Sattenspiel, Amy L. Warren, George J. Gumerman
      Pages 37-50
  3. Methods

    1. Front Matter
      Pages 51-51
    2. Felix Breitenecker, Martin Bicher, Gabriel Wurzer
      Pages 53-76
    3. Niki Popper, Philipp Pichler
      Pages 77-98
    4. Andreas Koch
      Pages 99-118
  4. Applications

    1. Front Matter
      Pages 139-139
    2. Kerstin Kowarik, Hans Reschreiter, Gabriel Wurzer
      Pages 141-159
    3. Enrico R. Crema
      Pages 161-181
    4. Alžběta Danielisová, Kamila Olševičová, Richard Cimler, Tomáš Machálek
      Pages 183-216
    5. Joan A. Barceló, Florencia Del Castillo, Ricardo Del Olmo, Laura Mameli, Francisco J. Miguel Quesada, David Poza et al.
      Pages 217-256
  5. Summary and Outlook

    1. Front Matter
      Pages 257-257
    2. André Costopoulos
      Pages 259-269

About this book

Introduction

Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.

Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human – environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.

Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.

Keywords

Agent-Based Modelling Anasazi Project Archaeology Iron Age Economy Modeling Archaeology Prehistoric Mining Prehistoric Patagonia Simulation Spatial Processes Sugarscape

Editors and affiliations

  • Gabriel Wurzer
    • 1
  • Kerstin Kowarik
    • 2
  • Hans Reschreiter
    • 3
  1. 1.Digital Architecture and Planning (E259.1)Institute of Architectural SciencesViennaAustria
  2. 2.PrehistoryNatural History Museum ViennaViennaAustria
  3. 3.PrehistoryNatural History Museum ViennaViennaAustria

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-00008-4
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Earth and Environmental Science
  • Print ISBN 978-3-319-00007-7
  • Online ISBN 978-3-319-00008-4
  • Series Print ISSN 1867-2434
  • Series Online ISSN 1867-2442
  • Buy this book on publisher's site
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