Overview
- Presents strategies for increasing technology’s acceptance and effectiveness
- Offers a timely perspective on assistive technology for daily living
- Bridges the gap between research findings and best practices
Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 1217)
Included in the following conference series:
Conference proceedings info: AHFE 2020.
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Table of contents (123 papers)
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Usability and User-Centered Design
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User Experience and Human–machine Interaction
Other volumes
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Advances in Neuroergonomics and Cognitive Engineering
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Advances in Industrial Design
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Advances in Ergonomics in Design
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Advances in Safety Management and Human Performance
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Advances in Human Factors and Ergonomics in Healthcare and Medical Devices
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Advances in Simulation and Digital Human Modeling
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Advances in Human Factors and Systems Interaction
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Advances in the Human Side of Service Engineering
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Advances in Human Factors, Business Management and Leadership
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Advances in Human Factors in Robots, Drones and Unmanned Systems
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Advances in Human Factors in Training, Education, and Learning Sciences
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Advances in Human Aspects of Transportation
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Advances in Artificial Intelligence, Software and Systems Engineering
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Advances in Human Factors in Architecture, Sustainable Urban Planning and Infrastructure
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Advances in Physical, Social & Occupational Ergonomics
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Advances in Manufacturing, Production Management and Process Control
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Advances in Usability, User Experience, Wearable and Assistive Technology
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Advances in Creativity, Innovation, Entrepreneurship and Communication of Design
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Advances in Human Factors in Cybersecurity
Keywords
- User-centered Design Strategies
- Attention in virtual environments
- Decision making in virtual environments
- Human-systems Integration
- Improving driver experience
- Passenger interface design
- User-centered Mobile App Design
- Engaging User Experience
- Accessible Wearable Device
- Usability of Augmented Reality Devices
- Evaluation of educational applications
- Wearable digital assistance
- Design of persuasive games
- Multisensorial design
- Customer co-creation
- Eye tracking devices
- Games for inclusion
- Virtual reality in military education
- AHFE 2020 Proceedings
About this book
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Editors and Affiliations
Bibliographic Information
Book Title: Advances in Usability, User Experience, Wearable and Assistive Technology
Book Subtitle: Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA
Editors: Tareq Ahram, Christianne Falcão
Series Title: Advances in Intelligent Systems and Computing
DOI: https://doi.org/10.1007/978-3-030-51828-8
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-51827-1Published: 01 July 2020
eBook ISBN: 978-3-030-51828-8Published: 01 July 2020
Series ISSN: 2194-5357
Series E-ISSN: 2194-5365
Edition Number: 1
Number of Pages: XXII, 933
Number of Illustrations: 84 b/w illustrations, 244 illustrations in colour
Topics: Biomedical Engineering and Bioengineering, User Interfaces and Human Computer Interaction, Computer Imaging, Vision, Pattern Recognition and Graphics, Education, general, Game Development