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Table of contents

  1. Front Matter
    Pages i-xxv
  2. A Panoramic View of the Field

  3. Facilitating Communication Between the Arts, Technology, and Audiences

  4. Interactions Between the Arts and Data

  5. Audio Visual Installations to Generate Collective Human Responses

    1. Front Matter
      Pages 183-183
    2. Marlena Novak, Jay Alan Yim
      Pages 185-207 Open Access
    3. Jonathan Weinel
      Pages 209-227 Open Access
    4. Stuart Cunningham, John Henry, Jonathan Weinel
      Pages 229-247 Open Access
  6. The Convergence of Digital Design, the Arts, Computing, and the Environment

    1. Front Matter
      Pages 249-249
    2. Rachel Davies, Daniel Saul
      Pages 251-270 Open Access
    3. Chris Meigh-Andrews
      Pages 271-294 Open Access
  7. The Use of Virtual Reality and Augmented Reality to Extend Creativity, Reach, and Engagement in the Arts

    1. Front Matter
      Pages 315-315
    2. I. Pioaru
      Pages 317-333 Open Access
    3. Rinat R. Nasyrov, Peter S. Excell
      Pages 353-369 Open Access
  8. The Future of Interdisciplinary Research

    1. Front Matter
      Pages 371-371

About this book

Introduction

This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains.  This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet.  These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced.  This has raised a variety of interdisciplinary opportunities and issues, and these are examined. 

The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed.  Technology can provide continuity by making traditional methods and techniques more efficient and effective.  It can also provide discontinuity by opening up new perspectives and paradigms.  This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice.

Tools have been used from the earliest times to create and modify artistic works.  For example, naturally occurring pigments have been used for cave paintings.  What has been created provides insight into the cultural context and social environment at the time of creation.  There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen.

Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Keywords

Interactive Arts Digital Art Creativity and Virtual Reality Technology, Design and the Arts Open Access Collaborative Art and Design

Editors and affiliations

  • Rae Earnshaw
    • 1
  • Susan Liggett
    • 2
  • Peter Excell
    • 3
  • Daniel Thalmann
    • 4
  1. 1.Department of Computer Science, Faculty of Engineering and InformaticsUniversity of BradfordBradfordUK
  2. 2.Faculty of Art, Science and TechnologyWrexham Glyndŵr UniversityWrexhamUK
  3. 3.Emeritus Professors, Executive OfficeWrexham Glyndŵr UniversityWrexhamUK
  4. 4.MIRALab SarlGenevaSwitzerland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-42097-0
  • Copyright Information The Editor(s) (if applicable) and The Author(s) 2020
  • License CC BY
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-030-42096-3
  • Online ISBN 978-3-030-42097-0
  • Series Print ISSN 2195-9056
  • Series Online ISSN 2195-9064
  • Buy this book on publisher's site
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