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  • Conference proceedings
  • © 2019

Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

EARTH 2018

  • Presents the state of the art in digital cultural heritage and education
  • Features interdisciplinary and multi-disciplinary research
  • Written by leading experts in the field

Conference proceedings info: EARTH 2018.

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Table of contents (77 papers)

  1. Communication

    1. PUDCAD Project. Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education

      • Giorgio Buratti, Giuseppe Amoruso, Fiammetta Costa, Margherita Pillan, Michela Rossi, Ozge Cordan et al.
      Pages 154-162
  2. Augmented Reality

    1. Front Matter

      Pages 303-303
    2. Remediating the Historical City. Ubiquitous Augmented Reality for Cultural Heritage Enhancement

      • S. Brusaporci, F. Graziosi, F. Franchi, P. Maiezza
      Pages 305-313

Other Volumes

  1. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage

About this book

This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.


Editors and Affiliations

  • Free University of Bozen, Bressanone, Italy

    Alessandro Luigini

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access