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The Challenges of the Digital Transformation in Education

Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) - Volume 1

  • Conference proceedings
  • © 2020

Overview

  • Offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy
  • Includes the Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018), held on Kos Island, Greece from September 25 to 28, 2018
  • Discusses the latest innovations, trends, results, experiences, and concerns in various areas of Interactive Collaborative Learning and Engineering Pedagogy

Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 916)

Included in the following conference series:

Conference proceedings info: ICL 2018.

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Table of contents (88 papers)

  1. Collaborative Learning

  2. Computer Aided Language Learning (CALL)

  3. Educational Virtual Environments

Other volumes

  1. The Challenges of the Digital Transformation in Education

  2. The Challenges of the Digital Transformation in Education

Keywords

About this book

This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018.

Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy.

This book includes papers in the fields of:

* Collaborative Learning
* Computer Aided Language Learning (CALL)
* Educational Virtual Environments
* Engineering Pedagogy Education
* Game based Learning
* K-12 and Pre-College Programs
* Mobile Learning Environments: Applications

It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Editors and Affiliations

  • Carinthia University of Applied Sciences , Villach, Austria

    Michael E. Auer

  • Department of Informatics, Aristotle University of Thessaloniki, Thessaloniki, Greece

    Thrasyvoulos Tsiatsos

Bibliographic Information

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