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Coding the Arduino

Building Fun Programs, Games, and Electronic Projects

  • Bob Dukish

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Bob Dukish
    Pages 1-15
  3. Bob Dukish
    Pages 17-36
  4. Bob Dukish
    Pages 37-59
  5. Bob Dukish
    Pages 83-112
  6. Bob Dukish
    Pages 113-142
  7. Bob Dukish
    Pages 157-209
  8. Bob Dukish
    Pages 211-249
  9. Bob Dukish
    Pages 251-275
  10. Back Matter
    Pages 277-294

About this book

Introduction

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 

Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.

Keywords

Arduino Computer game design Coding projects Arduino projects Electronics Microprocessor programming Microcontroller coding Maker projects

Authors and affiliations

  • Bob Dukish
    • 1
  1. 1.CanfieldUSA

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