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Develop Microsoft HoloLens Apps Now

  • Book
  • © 2016

Overview

  • One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers
  • Aims at developers who have little or no prior experience in developing for 3D games or virtual reality
  • Contains much specific information about HoloLens that an experienced practitioner will find valuable

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Table of contents (20 chapters)

  1. The Windows 10 Development Environment and HoloLens

  2. Building Apps

  3. Developing with the Unity Framework

  4. Deep Dive into HoloLens

Keywords

About this book

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.


Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.


What You Will Learn:


  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools



Authors and Affiliations

  • Oregon City, USA

    Allen G. Taylor

About the author

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

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