Authors:
Game Design Elements and Development Process: learn the elements and vocabulary of game design and understand the process of designing a game from scratch.
Game Development Tool (HTML5, Javascript, and WebGL): work with the HTML5, Javascript, and WebGL to experience building 2D interactive videogames.
Logic and Behavior: learn and implement simple in-game pseudo autonomous behaviors.
Math and Physics Foundation: learn, review, and implement the foundational mathematics and physics required by most games.
Graphics and Effects: learn and implement graphics effects; and audio and special effects.
Effective Game Design: integrate game experience design concepts smartly with technical design concepts to ensure the technical and experience design are working in harmony enhance player experience
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Table of contents (11 chapters)
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Front Matter
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Back Matter
About this book
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.
This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes
e concepts based on HTML5, JavaScript, and WebGL.
After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.
• Assists the reader in understanding the core-concepts behind a 2D game engine
• Guides the reader in building a functional game engine based on these concepts
• Lead
s the reader in exploring the interplay between technical design and game experience design• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers
About the authors
Bibliographic Information
Book Title: Build your own 2D Game Engine and Create Great Web Games
Book Subtitle: Using HTML5, JavaScript, and WebGL
Authors: Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
DOI: https://doi.org/10.1007/978-1-4842-0952-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Kelvin Sung and Jebediah Pavleas and Fernando Arnez and Jason Pace 2015
eBook ISBN: 978-1-4842-0952-3Published: 13 October 2015
Edition Number: 1
Number of Pages: XXIII, 468
Number of Illustrations: 164 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems
Industry Sectors: IT & Software