Advertisement

Pro Android Games

  • Authors
  • Massimo Nardone
  • Vladimir Silva

Table of contents

  1. Front Matter
    Pages i-xxix
  2. Massimo Nardone, Vladimir Silva
    Pages 1-16
  3. Massimo Nardone, Vladimir Silva
    Pages 17-54
  4. Massimo Nardone, Vladimir Silva
    Pages 55-94
  5. Massimo Nardone, Vladimir Silva
    Pages 95-136
  6. Massimo Nardone, Vladimir Silva
    Pages 137-186
  7. Massimo Nardone, Vladimir Silva
    Pages 187-230
  8. Massimo Nardone, Vladimir Silva
    Pages 231-260
  9. Massimo Nardone, Vladimir Silva
    Pages 261-300
  10. Massimo Nardone, Vladimir Silva
    Pages 301-326
  11. Massimo Nardone, Vladimir Silva
    Pages 327-338
  12. Massimo Nardone, Vladimir Silva
    Pages 339-368
  13. Back Matter
    Pages 369-376

About this book

Introduction

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.

With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

Pro Android Games, Third Edition features the following improvements:

  • Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs
  • Greater focus on tablets, ever changing device resolutions, and hardware specs
  • Native game development and hardware accelerated graphics
  • Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom
  • Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release
  • Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more
  • A "Quake 3D"-like game app case study

You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Bibliographic information

Industry Sectors
Electronics
IT & Software
Telecommunications
Aerospace
Engineering