About this book
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
- Gain the fundamentals of game programming in the context of the Android platform
- Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
- DOI https://doi.org/10.1007/978-1-4842-0472-6
- Copyright Information Mario Zechner, J.F. DiMarzio and Robert Green 2016
- Publisher Name Apress, Berkeley, CA
- eBook Packages Professional and Applied Computing
- Print ISBN 978-1-4842-0473-3
- Online ISBN 978-1-4842-0472-6
- Buy this book on publisher's site