Beginning Android Games

  • Mario Zechner
  • J. F. DiMarzio
  • Robert Green

Table of contents

  1. Front Matter
    Pages i-xxvi
  2. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 1-14
  3. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 15-32
  4. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 33-80
  5. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 81-157
  6. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 159-197
  7. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 199-235
  8. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 237-308
  9. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 309-377
  10. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 379-433
  11. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 435-469
  12. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 471-520
  13. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 521-565
  14. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 567-577
  15. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 579-585
  16. Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 587-594
  17. Back Matter
    Pages 595-605

About this book

Introduction

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.

Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. 


What You'll Learn
  • Gain the fundamentals of game programming in the context of the Android platform
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games
Who This Book Is For

People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Keywords

android 7.0 Android N Games Development 2D 3D game graphics game design

Authors and affiliations

  • Mario Zechner
    • 1
  • J. F. DiMarzio
    • 2
  • Robert Green
    • 3
  1. 1.GrazAustria
  2. 2.CelebrationUSA
  3. 3.PortlandUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4842-0472-6
  • Copyright Information Mario Zechner, J.F. DiMarzio and Robert Green 2016
  • Publisher Name Apress, Berkeley, CA
  • eBook Packages Professional and Applied Computing
  • Print ISBN 978-1-4842-0473-3
  • Online ISBN 978-1-4842-0472-6
  • About this book
Industry Sectors
Electronics
Telecommunications
Biotechnology