3D Future Internet Media

  • Ahmet Kondoz
  • Tasos Dagiuklas

Table of contents

  1. Front Matter
    Pages i-viii
  2. Ahmet Kondoz, Tasos Dagiuklas
    Pages 1-5
  3. 3D Media Coding and Presentation

    1. Front Matter
      Pages 7-7
    2. Pedro Assunção, Luís Pinto, Sérgio Faria
      Pages 9-38
    3. Nicolas Tizon, Gabriel Dosso, Erhan Ekmekcioglu
      Pages 55-78
  4. Networking Aspects for 3D Media

    1. Front Matter
      Pages 85-85
    2. Athanasios Kordelas, Ilias Politis, Erhan Ekmekcioglu
      Pages 87-103
    3. Georgios Gardikis, Evangelos Pallis, Michael Grafl
      Pages 105-112
    4. Konstantinos Birkos
      Pages 113-140
    5. Asimakis Lykourgiotis, Riccardo Bassoli, Hugo Marques, Jonathan Rodriguez
      Pages 141-172
  5. QoE and QoS Advances for 3D Media

    1. Front Matter
      Pages 173-173
    2. Evariste Logota, Hugo Marques, Jonathan Rodriguez, Fernando Pascual Blanco, Manuel Nuñez Sanz, Ignacio Digón Escudero
      Pages 175-200
    3. Carl James Debono, Brian Walter Micallef
      Pages 223-253
  6. 3D Applications

    1. Front Matter
      Pages 255-255
    2. Maria G. Martini, Chaminda T. E. R. Hewage, Moustafa M. Nasralla
      Pages 257-274
    3. Hemantha Kodikara Arachchi
      Pages 275-297
  7. Back Matter
    Pages 299-302

About this book


This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (

The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users.

ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.

The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

  • Describes the latest innovations in 3D technologies and Future Internet media

  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration

  • Discusses QoE for 3D


3D Media 3D Media Capturing 3D Media Quality of Experience 3D Media Transmission 3D Multi-view Video 3D Technologies 3D Video Compression 3D Video Quality 3D Video Quality Consistency DVB-NGH DVB-T2 FP7 European Project ROMEO High Quality Real-time Collaboration 3D Multi-view Video Delivery Peer-to-Peer Distribution Social TV Spatial Audio

Editors and affiliations

  • Ahmet Kondoz
    • 1
  • Tasos Dagiuklas
    • 2
  1. 1.Centre for Vision Speech and Signal Processing (CVSSP)University of Surrey Faculty Engineering & Physical SciencesGuildfordUnited Kingdom
  2. 2.Dept. of Computer ScienceHellenic Open UniversityPatrasGreece

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media New York 2014
  • Publisher Name Springer, New York, NY
  • eBook Packages Engineering
  • Print ISBN 978-1-4614-8372-4
  • Online ISBN 978-1-4614-8373-1
  • Buy this book on publisher's site
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