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  • Conference proceedings
  • © 1990

Computers, Chess, and Cognition

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Table of contents (18 papers)

  1. Front Matter

    Pages i-xii
  2. Man and Machine

    1. Front Matter

      Pages 1-1
    2. A Short History of Computer Chess

      • T. A. Marsland
      Pages 3-7
    3. Advances in Man-Machine Play

      • D. Kopec
      Pages 9-32
    4. 1989 World Computer Chess Championship

      • J. Schaeffer
      Pages 33-45
    5. How Will Chess Programs Beat Kasparov?

      • D. N. L. Levy
      Pages 47-52
  3. Chess Programs

    1. Front Matter

      Pages 53-54
    2. Deep Thought

      • F.-h. Hsu, T. S. Anantharaman, M. S. Campbell, A. Nowatzyk
      Pages 55-78
    3. Hitech

      • H. J. Berliner, C. Ebeling
      Pages 79-109
    4. Cray Blitz

      • R. M. Hyatt, A. E. Gower, H. L. Nelson
      Pages 111-130
  4. Computer Chess Methods

    1. Front Matter

      Pages 131-132
    2. Tree Searching Algorithms

      • H. Kaindl
      Pages 133-158
    3. Experiments with the Null-Move Heuristic

      • G. Goetsch, M. S. Campbell
      Pages 159-168
    4. Verifying and Codifying Strategies in a Chess Endgame

      • I. S. Herschberg, H. J. van den Herik, P. N. A. Schoo
      Pages 183-196
    5. Learning in Bebe

      • T. Scherzer, L. Scherzer, D. Tjaden
      Pages 197-216
    6. The Bratko-Kopec Test Revisited

      • T. A. Marsland
      Pages 217-223
  5. Computer Chess and AI

    1. Front Matter

      Pages 225-226
    2. Chess as the Drosophila of AI

      • J. McCarthy
      Pages 227-237
    3. Brute Force in Chess and Science

      • D. Michie
      Pages 239-257

About this book

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Editors and Affiliations

  • Computing Science Department, University of Alberta, Edmonton, Canada

    T. Anthony Marsland, Jonathan Schaeffer

Bibliographic Information

Buy it now

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access