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Human Factors of Stereoscopic 3D Displays

  • Robert EarlĀ Patterson, Ph.D.

Table of contents

  1. Front Matter
    Pages i-x
  2. Background Information

    1. Front Matter
      Pages 7-7
    2. Robert Earl Patterson
      Pages 9-21
  3. Factors That Affect Stereo Depth Perception in Stereo Displays

    1. Front Matter
      Pages 29-29
    2. Robert Earl Patterson
      Pages 31-42
    3. Robert Earl Patterson
      Pages 43-46
    4. Robert Earl Patterson
      Pages 47-56
    5. Robert Earl Patterson
      Pages 57-62
    6. Robert Earl Patterson
      Pages 63-73
    7. Robert Earl Patterson
      Pages 75-83
  4. Recommendations for Stereoscopic Display Design

    1. Front Matter
      Pages 85-85
    2. Robert Earl Patterson
      Pages 87-88
  5. Back Matter
    Pages 89-104

About this book

Introduction

This book provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric, or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design.

The reader will learn how to design stereo displays from a human vision / human factors perspective.

Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic, and volumetric displays. Because the technology for stereoscopic displays is more developed, and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays.

Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic 3D Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity; and high-level cue conflict.

Keywords

3D Displays Applied Stereo Vision Binocular Disparity Cognitive Engineering Human Factors Human Stereopsis Human Stereoscopic Vision Stereo Displays Stereoscopic Display Design Stereoscopic Displays Vision Science

Authors and affiliations

  • Robert EarlĀ Patterson, Ph.D.
    • 1
  1. 1.DaytonUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-6651-1
  • Copyright Information Springer-Verlag London 2015
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-6650-4
  • Online ISBN 978-1-4471-6651-1
  • Buy this book on publisher's site
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