Authors:
- Covers human factors of stereo displays derived from basic scientific vision literature
- Discusses design of stereo displays from a user-centric perspective
- Includes workings of human binocular visual system, which is needed for designing and using stereo displays
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Table of contents (10 chapters)
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Front Matter
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Background Information
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Front Matter
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Factors That Affect Stereo Depth Perception in Stereo Displays
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Front Matter
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Recommendations for Stereoscopic Display Design
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Front Matter
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Back Matter
About this book
Human Factors of Stereoscopic Displays provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design.
The reader will learn how to design stereo displays from a human vision/human factors perspective.
Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic and volumetric displays. Because the technology for stereoscopic displays is more developed and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays.
Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity and high-level cue conflict.
body>Authors and Affiliations
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Dayton, USA
Robert Earl Patterson, Ph.D.
Bibliographic Information
Book Title: Human Factors of Stereoscopic 3D Displays
Authors: Robert Earl Patterson, Ph.D.
DOI: https://doi.org/10.1007/978-1-4471-6651-1
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2015
Hardcover ISBN: 978-1-4471-6650-4Published: 19 March 2015
Softcover ISBN: 978-1-4471-7231-4Published: 05 October 2016
eBook ISBN: 978-1-4471-6651-1Published: 18 February 2015
Edition Number: 1
Number of Pages: X, 104
Number of Illustrations: 25 b/w illustrations, 7 illustrations in colour
Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, Human Physiology, Signal, Image and Speech Processing
Industry Sectors: Aerospace, Biotechnology, Electronics, Engineering, IT & Software, Pharma, Telecommunications