Visual Heritage in the Digital Age

  • Eugene Ch'ng
  • Vincent Gaffney
  • Henry Chapman

Part of the Springer Series on Cultural Computing book series (SSCC)

Table of contents

  1. Front Matter
    Pages i-xxix
  2. The Material World

    1. Front Matter
      Pages 13-14
    2. Henry Chapman, Eamonn Baldwin, Helen Moulden, Michael Lobb
      Pages 15-31
    3. Eugene Ch′ng, Andrew Lewis, Rolf Erlend Gehlken, Sandra I. Woolley
      Pages 43-65
    4. Chris Creed, Joseph Sivell, John Sear
      Pages 67-90
  3. What Surrounds Us, Shapes Us

    1. Front Matter
      Pages 91-92
    2. Vincent L. Gaffney, Gareth Sears, Chris Gaffney, Armin Schmidt, H. Goodchild, M. Lobb et al.
      Pages 93-117
    3. Žiga Kokalj, Peter Pehani, Helen Goodchild, Vincent Gaffney, Krištof Oštir
      Pages 169-182
    4. Cettina Santagati, Mariateresa Galizia, Graziana D’Agostino
      Pages 205-232
  4. The World’s a Stage

  5. Onwards and Upwards

    1. Front Matter
      Pages 309-310

About this book

Introduction

Heritage is everywhere, and an understanding of our past is increasingly critical to the understanding of our contemporary cultural context and place in global society. Visual Heritage in the Digital Age presents the state-of-the-art in the application of digital technologies to heritage studies, with the chapters collectively demonstrating the ways in which current developments are liberating the study, conservation and management of the past. Digital approaches to heritage have developed significantly over recent decades in terms of both the quantity and range of applications. However, rather than merely improving and enriching the ways in which we understand and engage with the past, this technology is enabling us to do this in entirely new ways.

The chapters contained within this volume present a broad range of technologies for capturing data (such as high-definition laser scanning survey and geophysical survey), modelling (including GIS, data fusion, agent-based modelling), and engaging with heritage through novel digital interfaces (mobile technologies and the use of multi-touch interfaces in public spaces). The case studies presented include sites, landscapes and buildings from across Europe, North and Central America, and collections relating to the ancient civilisations of the Middle East and North Africa. The chronological span is immense, extending from the end of the last ice age through to the twentieth century.

These case studies reveal new ways of approaching heritage using digital tools, whether from the perspective of interrogating historical textual data, or through the applications of complexity theory and the modelling of agents and behaviours. Beyond the data itself, Visual Heritage in the Digital Age also presents fresh ways of thinking about digital heritage. It explores more theoretical perspectives concerning the role of digital data and the challenges that are presented in terms of its management and preservation.

Keywords

Computational Archaelogy Cultural Technologies Digital Heritage Heritage Computing Modelling Landscape Change Visualisation of Space and Movement

Editors and affiliations

  • Eugene Ch'ng
    • 1
  • Vincent Gaffney
    • 2
  • Henry Chapman
    • 3
  1. 1.IBM Visual and Spatial Technology Centre | Digital Humanities HubUniversity of BirminghamEdgbastonUnited Kingdom
  2. 2.IBM Visual and Spatial Technology Centre | Digital Humanities HubUniversity of BirminghamEdgbastonUnited Kingdom
  3. 3.IBM Visual and Spatial Technology Centre | Digital Humanities HubUniversity of BirminghamEdgbastonUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-5535-5
  • Copyright Information Springer-Verlag London 2013
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-5534-8
  • Online ISBN 978-1-4471-5535-5
  • Series Print ISSN 2195-9056
  • Series Online ISSN 2195-9064
  • About this book
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