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3D Video and Its Applications

  • Takashi Matsuyama
  • Shohei Nobuhara
  • Takeshi Takai
  • Tony Tung

Table of contents

  1. Front Matter
    Pages I-XV
  2. Multi-view Video Capture

    1. Front Matter
      Pages 15-16
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 1-13
  3. Multi-view Video Capture

    1. Front Matter
      Pages 15-16
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 17-44
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 45-85
  4. 3D Video Production

    1. Front Matter
      Pages 87-90
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 91-149
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 151-194
    4. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 195-229
  5. 3D Video Applications

    1. Front Matter
      Pages 231-232
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 233-254
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 255-293
    4. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 295-313
    5. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 315-341
  6. Back Matter
    Pages 343-346

About this book

Introduction

3D video technology is the latest innovation in information media technology.

This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.

Topics and features:

  • Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
  • Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
  • Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
  • Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
  • Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
  • Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area

This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.

Keywords

3D Scene Flow 3D Shape and Motion Reconstruction Multi-viewpoint Video Texture Mapping

Authors and affiliations

  • Takashi Matsuyama
    • 1
  • Shohei Nobuhara
    • 2
  • Takeshi Takai
    • 3
  • Tony Tung
    • 4
  1. 1.Graduate School of InformaticsKyoto UniversitySakyoJapan
  2. 2.Graduate School of InformaticsKyoto UniversitySakyoJapan
  3. 3.Engineering and Physical SciencesUniversity of SurreyGuildfordUnited Kingdom
  4. 4.Graduate School of InformaticsKyoto UniversitySakyoJapan

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-4120-4
  • Copyright Information Springer-Verlag London 2012
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-4119-8
  • Online ISBN 978-1-4471-4120-4
  • Buy this book on publisher's site
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