Table of contents
About this book
3D video technology is the latest innovation in information media technology.
This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.
Topics and features:
- Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
- Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
- Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
- Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
- Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
- Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area
This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.
- DOI https://doi.org/10.1007/978-1-4471-4120-4
- Copyright Information Springer-Verlag London 2012
- Publisher Name Springer, London
- eBook Packages Computer Science
- Print ISBN 978-1-4471-4119-8
- Online ISBN 978-1-4471-4120-4
- Buy this book on publisher's site