Immersive Multimodal Interactive Presence

  • Angelika Peer
  • Christos D. Giachritsis

Part of the Springer Series on Touch and Haptic Systems book series (SSTHS)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Christos D. Giachritsis, Angelika Peer
    Pages 1-4
  3. Psychophysical and Behavioral Basis

    1. Front Matter
      Pages 5-5
    2. Marco P. Vitello, Michael Fritschi, Marc O. Ernst
      Pages 7-34
    3. Raphaela Groten, Daniela Feth, Angelika Peer, Martin Buss
      Pages 65-90
    4. Satoshi Endo, Paul Evrard, Abderrahmane Kheddar, Alan M. Wing
      Pages 91-103
  4. Technology and Rendering

    1. Front Matter
      Pages 129-129
    2. Matthias Harders, Raphael Hoever, Serge Pfeifer, Thibaut Weise
      Pages 131-155
    3. Manuel Ferre, Pablo Cerrada, Jorge Barrio, Raul Wirz
      Pages 157-169
    4. Enzo Pasquale Scilingo, Matteo Bianchi, Nicola Vanello, Valentina Hartwig, Luigi Landini, Antonio Bicchi
      Pages 171-188
    5. Zheng Wang, Jens Hölldampf, Angelika Peer, Martin Buss
      Pages 189-214
    6. Nicola Vanello, Valentina Hartwig, Enzo Pasquale Scilingo, Daniela Bonino, Emiliano Ricciardi, Alessandro Tognetti et al.
      Pages 215-228
    7. Ayse Kucukyilmaz, Salih Ozgur Oguz, Tevfik Metin Sezgin, Cagatay Basdogan
      Pages 229-254
  5. Back Matter
    Pages 255-256

About this book

Introduction

Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.  

It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction.  

The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.

Keywords

Haptics Human-Computer Interaction Multimodal Interaction Presence Virtual Environments

Editors and affiliations

  • Angelika Peer
    • 1
  • Christos D. Giachritsis
    • 2
  1. 1.Electro- and Information TechnologyTechnische Universität MünchenMunichGermany
  2. 2.Research and DevelopmentBMT Group LtdTeddingtonUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-2754-3
  • Copyright Information Springer-Verlag London Limited 2012
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-2753-6
  • Online ISBN 978-1-4471-2754-3
  • Series Print ISSN 2192-2977
  • Series Online ISSN 2192-2985
  • About this book
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