Evolutionary Game Design

  • Cameron Browne

Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Cameron Browne
    Pages 1-4
  3. Cameron Browne
    Pages 5-10
  4. Cameron Browne
    Pages 11-21
  5. Cameron Browne
    Pages 23-36
  6. Cameron Browne
    Pages 37-49
  7. Cameron Browne
    Pages 51-73
  8. Cameron Browne
    Pages 75-85
  9. Cameron Browne
    Pages 87-90
  10. Back Matter
    Pages 91-122

About this book

Introduction

None for briefs

Keywords

Aesthetics Artifical Intelligence Combinatorial games Evolutionary Approaches Game Design

Authors and affiliations

  • Cameron Browne
    • 1
  1. 1.Imperial College LondonLondonUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-2179-4
  • Copyright Information Cameron Browne 2011
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-2178-7
  • Online ISBN 978-1-4471-2179-4
  • Series Print ISSN 2191-5768
  • Series Online ISSN 2191-5776
  • About this book
Industry Sectors
Pharma
Automotive
Chemical Manufacturing
Biotechnology
Electronics
Telecommunications
Energy, Utilities & Environment
Aerospace