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  • © 2013

3D-TV System with Depth-Image-Based Rendering

Architectures, Techniques and Challenges

Editors:

  • Provides a comprehensive and thorough coverage of the technologies for development of the DIBR-based 3D-TV system, from content creation, compression and transmission to visualization and quality assessment

  • Discusses the challenges, technical immaturity, remaining obstacles, and research trends in the 3D-TV processing and system development

  • Presents standardization efforts and future prospects on the target 3D-TV system

  • Includes supplementary material: sn.pub/extras

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Table of contents (15 chapters)

  1. Back Matter

    Pages 475-478

About this book

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.

 

The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Editors and Affiliations

  • , School of Electrical & Electronic, Nanyang Technological University, Singapore, Singapore

    Ce Zhu

  • Electronic Engineering, Department of Information Science &, Hangzhou, China, People's Republic

    Yin Zhao

  • , Department of Information Science &, Zhejiang University, Hangzhou, China, People's Republic

    Lu Yu

  • Graduate School of Engineering, Department of Electrical Engineering and, Nagoya University, Nagoya, Japan

    Masayuki Tanimoto

About the editors

Ce Zhu is currently an Associate Professor at the School of Electrical & Electronic Engineering, Nanyang Technological University, Singapore. His research interests include image/video coding, streaming and processing, 3D video, joint source-channel coding, multimedia systems and applications. He serves as an Associate Editor of IEEE Transactions on Broadcasting, IEEE Signal Processing Letters, Multidimensional Systems and Signal Processing (Springer), and as an Editorial Board Member of Multimedia Tools and Applications (Springer).

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access