Learn 2D Game Development with C#

  • Authors
  • Jebediah Pavleas
  • Jack Keng-Wei Chang
  • Kelvin Sung
  • Robert Zhu

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 1-10
  3. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 11-40
  4. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 41-86
  5. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 87-122
  6. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 123-146
  7. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 147-182
  8. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 183-211
  9. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 213-226
  10. Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu
    Pages 227-260
  11. Back Matter
    Pages 261-265

About this book

Introduction

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact.

In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Bibliographic information

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