Learn C++ for Game Development

  • Authors
  • Bruce Sutherland
Book

Table of contents

  1. Front Matter
    Pages i-xxi
  2. Bruce Sutherland
    Pages 1-4
  3. Procedural Programming

    1. Front Matter
      Pages 5-5
    2. Bruce Sutherland
      Pages 7-16
    3. Bruce Sutherland
      Pages 17-36
    4. Bruce Sutherland
      Pages 37-48
    5. Bruce Sutherland
      Pages 49-56
    6. Bruce Sutherland
      Pages 57-70
    7. Bruce Sutherland
      Pages 71-78
  4. Object-Oriented Programming

    1. Front Matter
      Pages 79-79
    2. Bruce Sutherland
      Pages 81-96
    3. Bruce Sutherland
      Pages 97-110
    4. Bruce Sutherland
      Pages 111-126
    5. Bruce Sutherland
      Pages 127-138
    6. Bruce Sutherland
      Pages 139-144
  5. The STL

    1. Front Matter
      Pages 145-145
    2. Bruce Sutherland
      Pages 147-156
    3. Bruce Sutherland
      Pages 157-162
    4. Bruce Sutherland
      Pages 163-168
    5. Bruce Sutherland
      Pages 169-176

About this book

Introduction

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
  • Use design patterns to simplify your coding and make more powerful games
  • Manage memory efficiently to get the most out of your creativity
  • Load and save games using file I/O, so that your users are never disappointed

Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.

The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

Bibliographic information

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