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Learn Corona SDK Game Development

  • Authors
  • Frank W. Zammetti

Table of contents

  1. Front Matter
    Pages i-xxiii
  2. Get Ready … Get Set …

    1. Front Matter
      Pages 1-1
    2. Frank W. Zammetti
      Pages 3-18
    3. Frank W. Zammetti
      Pages 19-42
  3. Go!

    1. Front Matter
      Pages 43-43
    2. Frank W. Zammetti
      Pages 45-70
    3. Frank W. Zammetti
      Pages 71-101
    4. Frank W. Zammetti
      Pages 103-148
    5. Frank W. Zammetti
      Pages 149-166
    6. Frank W. Zammetti
      Pages 167-176
    7. Frank W. Zammetti
      Pages 177-190
    8. Frank W. Zammetti
      Pages 191-201
  4. The Postgame Show

    1. Front Matter
      Pages 203-203
    2. Frank W. Zammetti
      Pages 205-230
    3. Frank W. Zammetti
      Pages 231-256
  5. Back Matter
    Pages 257-262

About this book

Introduction

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Bibliographic information

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