Beginning iOS Social Games

  • Authors
  • Kyle┬áRichter

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Kyle Richter
    Pages 1-18
  3. Kyle Richter
    Pages 35-66
  4. Kyle Richter
    Pages 67-102
  5. Kyle Richter
    Pages 103-126
  6. Kyle Richter
    Pages 127-140
  7. Kyle Richter
    Pages 141-152
  8. Kyle Richter
    Pages 153-178
  9. Kyle Richter
    Pages 179-196
  10. Kyle Richter
    Pages 197-208
  11. Kyle Richter
    Pages 209-234
  12. Kyle Richter
    Pages 235-244
  13. Kyle Richter
    Pages 245-258
  14. Kyle Richter
    Pages 259-266
  15. Kyle Richter
    Pages 267-276
  16. Back Matter
    Pages 277-284

About this book

Introduction

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.

Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.

Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Bibliographic information

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