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  • Book
  • © 2009

Zune Game Development using XNA 3.0

Apress

Authors:

  • This book focuses purely on Zune development, which is the largest, and most widely awaited, feature of the new XNA 3.0 version. It will likely be the first – perhaps only – book of its kind

  • A number of fully-working games are built throughout the book (the Outbreak and Texas Hold ‘em Poker implementations being particularly well polished). Readers will be encouraged to download, play, and customize the games as an aid to understanding

  • The book is written by Dan Waters, a Microsoft insider, with good connections to the XNA development team that ensure the books accuracy and the team’s support

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eBook USD 39.99
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  • Read on any device
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Softcover Book USD 49.99
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  • Compact, lightweight edition
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Table of contents (7 chapters)

  1. Front Matter

    Pages i-xxv
  2. Getting Started

    • Dan Waters
    Pages 1-12
  3. Introduction to XNA Game Studio 3.0

    • Dan Waters
    Pages 13-26
  4. Game Content

    • Dan Waters
    Pages 27-55
  5. Developing for the Zune

    • Dan Waters
    Pages 57-127
  6. Advanced Techniques

    • Dan Waters
    Pages 203-250
  7. Final Exercise: Multiplayer Crazy Eights

    • Dan Waters
    Pages 251-373
  8. Back Matter

    Pages 375-405

About this book

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

About the author

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access