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© 2011

The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics

  • The literature review is a synthetic and complete introduction to haptic textures for the researchers unfamiliar with the field.

  • The mathematical analysis of the texture algorithms guides the design of stable (non vibrating) haptic textures and yields a very practical design tool.

  • It provides analytical tools for understanding the range of textures that a haptic device can render.

Book

Part of the Springer Series on Touch and Haptic Systems book series (SSTHS)

Table of contents

  1. Front Matter
    Pages I-XIX
  2. Gianni Campion
    Pages 1-5
  3. Gianni Campion
    Pages 7-44
  4. Gianni Campion
    Pages 45-58
  5. Gianni Campion
    Pages 59-72
  6. Gianni Campion
    Pages 73-97
  7. Gianni Campion
    Pages 113-128
  8. Gianni Campion
    Pages 155-157

About this book

Introduction

The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects.

The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms.

This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.    

Keywords

Curved Surface Force Feedback Haptic Textures Passive Rendering of Textures Virtual Roughness Rendering

Authors and affiliations

  1. 1.MontrealCanada

Bibliographic information

  • Book Title The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics
  • Authors Gianni Campion
  • Series Title Springer Series on Touch and Haptic Systems
  • Series Abbreviated Title Springer Ser.Touch Haptic Systems
  • DOI https://doi.org/10.1007/978-0-85729-576-7
  • Copyright Information Springer-Verlag London Limited 2011
  • Publisher Name Springer, London
  • eBook Packages Computer Science Computer Science (R0)
  • Hardcover ISBN 978-0-85729-575-0
  • Softcover ISBN 978-1-4471-2654-6
  • eBook ISBN 978-0-85729-576-7
  • Series ISSN 2192-2977
  • Series E-ISSN 2192-2985
  • Edition Number 1
  • Number of Pages XX, 160
  • Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
  • Topics Simulation and Modeling
    Mechatronics
  • Buy this book on publisher's site
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