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Table of contents

  1. Front Matter
  2. Pages 1-7
  3. Pages 9-21
  4. Pages 37-44
  5. Pages 73-91
  6. Pages 109-128
  7. Pages 129-131
  8. Back Matter

About this book

Introduction

This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position.
By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.

Keywords

Algorithmische Morphologie Boundary Reconstruction Computational Morphology Grenzflächenrekonstruktion Hierarchical Approximation Konstruktion glatter Oberflächen Scattered Points Smooth Surface Construction Zerstreute Punkte algorithms computational geometry set

Bibliographic information

  • DOI https://doi.org/10.1007/3-540-58808-6
  • Copyright Information Springer-Verlag Berlin Heidelberg 1994
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-58808-5
  • Online ISBN 978-3-540-49108-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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