Artificial Animals for Computer Animation

Biomechanics, Locomotion, Perception, and Behavior

  • Xiaoyuan Tu

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1635)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Pages 1-14
  3. Pages 15-27
  4. Pages 65-83
  5. Pages 85-116
  6. Pages 127-133
  7. Pages 143-147
  8. Back Matter
    Pages 149-172

About this book

Introduction

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Keywords

Animation Racter agents artificial animal artificial life autonomous agent computer graphics

Authors and affiliations

  • Xiaoyuan Tu
    • 1
  1. 1.Intel CorporationSanta ClaraCAUSA

Bibliographic information

  • DOI https://doi.org/10.1007/3-540-46593-6
  • Copyright Information Springer-Verlag Heidelberg Berlin 1999
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-66939-5
  • Online ISBN 978-3-540-46593-5
  • Series Print ISSN 0302-9743
  • About this book
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