Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings

  • Stefan Göbel
  • Ulrike Spierling
  • Anja Hoffmann
  • Ido Iurgel
  • Oliver Schneider
  • Johanna Dechau
  • Axel Feix
Conference proceedings TIDSE 2004

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)

Table of contents

  1. Front Matter
  2. Keynote Speech

    1. Norman I. Badler
      Pages 1-2
  3. Interactive Storytelling

    1. Nicolas Szilas
      Pages 14-25
    2. Isabel Machado, Paul Brna, Ana Paiva
      Pages 36-41
    3. Federico Peinado, Pablo Gervás
      Pages 48-54
    4. Shachindra Nath
      Pages 55-60
    5. Gabriela Tully, Susan Turner
      Pages 61-67
  4. Virtual Human

    1. Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen
      Pages 68-78
    2. Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig
      Pages 79-88
    3. Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt
      Pages 95-100
  5. Authoring

    1. Stéphane Donikian, Jean-Noël Portugal
      Pages 101-112
    2. Daniel F. Abawi, Silvan Reinhold, Ralf Dörner
      Pages 113-118
    3. Richard Wages, Benno Grützmacher, Stefan Conrad
      Pages 119-125
    4. Catherine Vaucelle, Glorianna Davenport
      Pages 126-131
  6. Mobile

    1. Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley
      Pages 132-141
    2. Christian Geiger, Volker Paelke, Christian Reimann
      Pages 142-147
  7. Learning

    1. Leonie Schäfer, Agnes Stauber, Bozana Bokan
      Pages 148-157
    2. Peter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, Emily Taylor, Cindy Chambers
      Pages 158-163
    3. Oliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen
      Pages 164-170
    4. Anja Hoffmann, Birgit Riemenschneider
      Pages 177-182
  8. Theory

  9. Applications

    1. Daniel Gonçalves, Joaquim Jorge
      Pages 195-206
    2. Peter Hoffmann, Tim Eggert, Lia Hadley, Michael Herczeg
      Pages 207-212
    3. Annika Wolff, Paul Mulholland, Zdenek Zdrahal, Richard Joiner
      Pages 213-218
  10. Gaming

    1. Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra
      Pages 219-231
    2. Laurent Cozic, Stephen Boyd Davis, Huw Jones
      Pages 232-239
    3. Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, Aurimas Gauziskas, Marcelle Stiensta et al.
      Pages 240-245
  11. Demos and Exhibitions

    1. Horst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer
      Pages 258-263
    2. Axel Feix, Stefan Göbel, Rene Zumack
      Pages 264-269
    3. Deneva Goins, Janine Huizinga
      Pages 277-283
    4. Maarten Devillé, Hugues Huygens, Vincent Regent
      Pages 284-289
    5. Finula Biermann, Hugo Binder
      Pages 290-292
    6. Josef Behringer, Udo Engbring-Romang, Stefan Göbel
      Pages 297-302
  12. Back Matter

About these proceedings


Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.


3D Augmented Reality Mixed Reality Virtual Environments animation autonomous actors computer games computer graphics edutainment emotional characters entertainment computing interactive digital storytelling narrative systems virtual characters virtual reality

Editors and affiliations

  • Stefan Göbel
    • 1
  • Ulrike Spierling
    • 2
  • Anja Hoffmann
    • 3
  • Ido Iurgel
    • 4
  • Oliver Schneider
    • 5
  • Johanna Dechau
    • 6
  • Axel Feix
    • 7
  1. 1.Digital Storytelling DeptZGDV e.V.DarmstadtGermany
  2. 2.FH ErfurtUniversity of Applied SciencesErfurtGermany
  3. 3.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany
  4. 4.Zentrum für Graphische DatenverarbeitungDarmstadtGermany
  5. 5.Zentrum für Graphische Datenverarbeitung e.V.DarmstadtGermany
  6. 6.Digital Storytelling DepartmentZGDV e.V. - Computer Graphics CenterDarmstadtGermany
  7. 7.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2004
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-22283-5
  • Online ISBN 978-3-540-27797-2
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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