About this book
Introduction
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation.
Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.
Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.
Keywords
Animation Rendering algorithms computer graphics geometric modeling modeling visualization
Bibliographic information
- Book Title Implicit Objects in Computer Graphics
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Authors
Luiz Velho
Jonas Gomes
Luiz H. de Figueiredo
- DOI https://doi.org/10.1007/b97350
- Copyright Information Springer-Verlag New York, Inc. 2002
- Publisher Name Springer, New York, NY
- eBook Packages Springer Book Archive
- Hardcover ISBN 978-0-387-98424-7
- Softcover ISBN 978-1-4757-7738-3
- eBook ISBN 978-0-387-21620-1
- Edition Number 1
- Number of Pages XVIII, 190
- Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
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Topics
Computer Applications
Computer Graphics
Image Processing and Computer Vision
Pattern Recognition
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