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© 2002

Fundamentals of X Programming

Graphical User Interfaces and Beyond

Book
  • 998 Downloads

Part of the Series in Computer Science book series (SCS)

Table of contents

  1. Front Matter
    Pages i-xvii
  2. Pages 1-23
  3. Pages 135-172
  4. Pages 197-213
  5. Pages 215-248
  6. Pages 249-279
  7. Pages 281-301
  8. Pages 303-331
  9. Back Matter
    Pages 359-374

About this book

Introduction

This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.

Keywords

Graphical User Interface Interface User Interfaces Windows constraint imaging programming selection user interface visualization

Authors and affiliations

  1. 1.State University of New York at Stony BrookStony Brook

Bibliographic information

  • Book Title Fundamentals of X Programming
  • Book Subtitle Graphical User Interfaces and Beyond
  • Authors Theo Pavlidis
  • Series Title Series in Computer Science
  • DOI https://doi.org/10.1007/b116045
  • Copyright Information Kluwer Academic Publishers 2002
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Hardcover ISBN 978-0-306-46065-4
  • Softcover ISBN 978-1-4757-8256-1
  • eBook ISBN 978-0-306-46968-8
  • Series ISSN 1567-7974
  • Edition Number 1
  • Number of Pages XVII, 374
  • Number of Illustrations 10 b/w illustrations, 0 illustrations in colour
  • Topics Programming Languages, Compilers, Interpreters
    Computer Graphics
    Operating Systems
  • Buy this book on publisher's site
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