Advertisement

Table of contents

  1. Front Matter
  2. Alistair D. N. Edwards
    Pages 13-21
  3. Sotaro Kita, Ingeborg van Gijn, Harry van der Hulst
    Pages 23-35
  4. Monica Bordegoni, Franco De Angelis
    Pages 61-68
  5. Gerhard Rigoll, Andreas Kosmala, Stefan Eickeler
    Pages 69-80
  6. Frank G. Hofmann, Peter Heyer, Günter Hommel
    Pages 81-95
  7. Marcell Assan, Kirsti Grobel
    Pages 97-109
  8. S. Gibet, J. Richardson, T. Lebourque, A. Braffort
    Pages 111-121
  9. Hermann Hienz, Kirsti Grobel
    Pages 135-145
  10. Frank Godenschweger, Thomas Strothotte, Hubert Wagener
    Pages 147-157
  11. Karen McKenzie Mills, James L. Alty
    Pages 159-171
  12. Martin Fröhlich, Ipke Wachsmuth
    Pages 173-184
  13. Caroline Hummels, Gerda Smets, Kees Overbeeke
    Pages 197-208
  14. Claudia Nölker, Helge Ritter
    Pages 209-218
  15. Hans-Joachim Boehme, Anja Brakensiek, Ulf-Dietrich Braumann, Markus Krabbes, Horst-Michael Gross
    Pages 219-232
  16. Jochen Triesch, Christoph von der Malsburg
    Pages 233-244
  17. Axel Christian Varchmin, Robert Rae, Helge Ritter
    Pages 245-257
  18. Shan Lu, Seiji Igi, Hideaki Matsuo, Yuji Nagashima
    Pages 259-271
  19. Hideaki Matsuo, Seiji Igi, Shan Lu, Yuji Nagashima, Yuji Takata, Terutaka Teshima
    Pages 273-284
  20. Morten Fjeld, Martin Bichsel, Matthias Rauterberg
    Pages 297-308
  21. Back Matter

About these proceedings

Introduction

This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997.
The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.

Keywords

3D Performance algorithms anthropomorph artificial intelligence cognition hidden Markov model human-computer interaction (HCI) knowledge neural network pattern recognition rendering robot

Bibliographic information

  • DOI https://doi.org/10.1007/BFb0052983
  • Copyright Information Springer-Verlag Berlin Heidelberg 1998
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-64424-8
  • Online ISBN 978-3-540-69782-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
Industry Sectors
Pharma
Automotive
Chemical Manufacturing
Biotechnology
Finance, Business & Banking
Electronics
IT & Software
Telecommunications
Energy, Utilities & Environment
Aerospace
Engineering