Table of contents
About this book
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.
We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.
The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
Editors and affiliations
- DOI https://doi.org/10.1007/978-981-10-5490-7
- Copyright Information Springer Nature Singapore Pte Ltd. 2017
- Publisher Name Springer, Singapore
- eBook Packages Computer Science Computer Science (R0)
- Print ISBN 978-981-10-5489-1
- Online ISBN 978-981-10-5490-7
- Series Print ISSN 2522-0888
- Series Online ISSN 2522-0896
- Buy this book on publisher's site