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Playable Cities

The City as a Digital Playground

  • Anton Nijholt

Part of the Gaming Media and Social Effects book series (GMSE)

Table of contents

  1. Front Matter
    Pages i-x
  2. Anton Nijholt
    Pages 1-20
  3. Games for Playful Urban Design

    1. Front Matter
      Pages 21-21
    2. Ben Schouten, Gabriele Ferri, Michiel de Lange, Karel Millenaar
      Pages 23-45
    3. Annika Wolff, Alan-Miguel Valdez, Matthew Barker, Stephen Potter, Daniel Gooch, Emilie Giles et al.
      Pages 47-66
  4. Design of Urban and Pervasive Games

    1. Front Matter
      Pages 109-109
    2. Paul Coulton, Jonny Huck, Adrian Gradinar, Lara Salinas
      Pages 137-162
    3. Patrick Tobias Fischer, Eva Hornecker
      Pages 163-185
  5. Design for Playful Public Spaces

    1. Front Matter
      Pages 187-187
    2. Leonardo Parra-Agudelo, Jaz Hee-jeong Choi, Marcus Foth
      Pages 189-210
    3. Vinicius Ferreira, Junia Anacleto, Andre Bueno
      Pages 211-233
    4. Anton Nijholt
      Pages 235-253

About this book

Introduction

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Keywords

Smart Cities Urban Games Citizen Playful Engagement Playful Interactions Tangible Interfaces Pervasive Games Playful Civic Hacking Playful Architecture Gameful Application Gamified Application

Editors and affiliations

  • Anton Nijholt
    • 1
  1. 1.Faculty of EEMCS, Human Media InteractionUniversiteit Twente, Faculty of EEMCS, Human Media InteractionEnschedeThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-981-10-1962-3
  • Copyright Information Springer Science+Business Media Singapore 2017
  • Publisher Name Springer, Singapore
  • eBook Packages Engineering
  • Print ISBN 978-981-10-1961-6
  • Online ISBN 978-981-10-1962-3
  • Series Print ISSN 2197-9685
  • Series Online ISSN 2197-9693
  • Buy this book on publisher's site
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