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© 1990

Computer Animation

Theory and Practice

Book

Part of the Computer Science Workbench book series (WORKBENCH)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 1-2
  3. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 3-12
  4. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 13-17
  5. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 19-40
  6. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 41-60
  7. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 61-70
  8. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 71-86
  9. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 87-99
  10. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 101-128
  11. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 129-152
  12. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 153-174
  13. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 175-188
  14. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 189-201
  15. Back Matter
    Pages 203-245

About this book

Introduction

Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Keywords

Animation Dynamik, nichtlineare Konjunktur Konjunkturzyklen computer animation nichtlineare Dynamik

Authors and affiliations

  1. 1.MIRALab, CUIUniversity of GenevaGenevaSwitzerland
  2. 2.Computer Graphics LabSwiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information

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