Models and Techniques in Computer Animation

  • Nadia Magnenat Thalmann
  • Daniel Thalmann
Conference proceedings

Part of the Computer Animation Series book series (3056)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Advanced Techniques in Animation

    1. Front Matter
      Pages 1-1
    2. Lance Williams
      Pages 2-12
    3. Hervé Delingette, Yasuhiko Watanabe, Yasuhito Suenaga
      Pages 13-28
    4. Minako M. Hayashi, Keiji Nemoto, Yosuke Takashima
      Pages 58-59
  3. Visualization and Applications

    1. Front Matter
      Pages 63-63
    2. Arie E. Kaufman, Lisa M. Sobierajski, Ricardo S. Avila, Taosong He
      Pages 64-74
    3. Gregory M. Nielson
      Pages 75-93
  4. Human Modelling and Animation

    1. Front Matter
      Pages 109-109
    2. Jintae Lee, Tosiyasu L. Kunii
      Pages 110-127
    3. Tsuneya Kurihara, Ken-ichi Anjyo, Daniel Thalmann
      Pages 128-138
    4. Michael M. Cohen, Dominic W. Massaro
      Pages 139-156
    5. Manjula Patel
      Pages 157-158
    6. Stephania Loizidou, Gordon J. Clapworthy
      Pages 159-159
  5. Rendering and Natural Phenomena

    1. Front Matter
      Pages 161-161
    2. Tokiichiro Takahashi, Masaharu Yoshida, Tadashi Naruse, Kei Takikawa
      Pages 162-176
    3. Kazufumi Kaneda, Takushi Kagawa, Hideo Yamashita
      Pages 177-189
    4. Keith M. Goss
      Pages 190-205
    5. Kevin G. Suffern, Scott Hopwood, Iain Sinclair
      Pages 206-214
  6. Motion Control

    1. Front Matter
      Pages 215-215
    2. Shang Guo, James Robergé, Thom Grace
      Pages 216-227
    3. Stephania Loizidou, Gordon J. Clapworthy
      Pages 257-269
    4. Joseph K. Kearney, Dinkar N. Bhat, Bevra Prasad, Samuel S. M. Yuan
      Pages 270-284
    5. Syuichi Sato, Kunio Kondo, Daisuke Ojiro, Hisashi Sato, Shizuo Shimada, Mitsuru Kaneko
      Pages 286-286
    6. A. Cavusoglu, A. L. Thomas
      Pages 287-287
  7. Back Matter
    Pages 289-291

About these proceedings


This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.


Animation Human Animation Motion Control Physics-Based Animation Visualization animation computer animation computer graphics modeling rendering visualization

Editors and affiliations

  • Nadia Magnenat Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.MIRALab, Centre Universitaire d’InformatiqueUniversity of GenevaGeneva 4Switzerland
  2. 2.Computer Graphics Lab.Swiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information

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