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Virtual Environments ’98

Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16–18, 1998

  • Martin Göbel
  • Jürgen Landauer
  • Ulrich Lang
  • Matthias Wapler
Conference proceedings

Part of the Eurographics book series (EUROGRAPH)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Keynote Papers

  3. Technical Papers

    1. Vali Lalioti, Christophe Garcia, Frank Hasenbrink
      Pages 90-102
    2. Bernd Lutz, Rolf Ziegler
      Pages 103-113
    3. H. K. Distler, H. A. H. C. Van Veen, S. J. Braun, W. Heinz, M. O. Franz, H. H. Bülthoff
      Pages 124-133
    4. R. Eisinger, E. Göde, D. Rantzau, A. Ruprecht, U. Wössner
      Pages 134-141
    5. P. Benölken, R. Niemeier, U. Lang
      Pages 142-150
    6. Fabio Pittarello, Mauro Pittarello, Giuseppe F. Italiano
      Pages 162-171
    7. Fumio Hara, Hiroshi Kobayashi, Fumiya Iida
      Pages 182-194
    8. Roland Blach, Jürgen Landauer, Angela Rösch, Andreas Simon
      Pages 195-203
    9. Ryo Yoshida, Carmine F. Greco
      Pages 204-215
    10. Moonho Park, Heedong Ko, Hyeran Byun
      Pages 226-234
    11. Christoph Brandt, Klaus Meyer, James Johnson, John Benfield
      Pages 243-252
  4. Panel Papers

  5. Industrial Case Studies

  6. Back Matter
    Pages 329-335

About these proceedings

Introduction

Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.

Keywords

Computer Graphics Computergraphik Layout Multimedia Navigation Virtual Environments virtual reality visualization

Editors and affiliations

  • Martin Göbel
    • 1
  • Jürgen Landauer
    • 2
  • Ulrich Lang
    • 3
  • Matthias Wapler
    • 2
  1. 1.GMD-Forschungszentrum InformationstechnikIMK-VMSDSt. AugustinFederal Republic of Germany
  2. 2.VIS-LABFraunhofer Institute for Industrial Engineering (FhG IAO)StuttgartFederal Republic of Germany
  3. 3.HLRS Visualisation DepartmentUniversity of StuttgartStuttgartFederal Republic of Germany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-7091-7519-4
  • Copyright Information Springer-Verlag Vienna 1998
  • Publisher Name Springer, Vienna
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-211-83233-2
  • Online ISBN 978-3-7091-7519-4
  • Series Print ISSN 0946-2767
  • Buy this book on publisher's site
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