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Virtual Environments ’99

Proceedings of the Eurographics Workshop in Vienna, Austria, May 31-June 1, 1999

  • Michael Gervautz
  • Dieter Schmalstieg
  • Axel Hildebrand
Conference proceedings

Part of the Eurographics book series (EUROGRAPH)

Table of contents

  1. Front Matter
    Pages I-X
  2. Levels of Detail

    1. Carlos Andújar, Dolors Ayala, Pere Brunet
      Pages 1-10
    2. Jihad El-Sana, Amitabh Varshney
      Pages 11-22
  3. Tracking

  4. Rendering of Virtual Environments

    1. Cyril Kardassevitch, Jean Pierre Jessel, Mathias Paulin, René Caubet
      Pages 63-72
    2. Michael Wimmer, Markus Giegl, Dieter Schmalstieg
      Pages 73-84
    3. D. R. S. Boyd, J. R. Gallop, K. E. V. Palmen, R. T. Platon, C. D. Seelig
      Pages 85-94
  5. Distributed Environments

    1. Emmanuel Frécon, Gareth Smith
      Pages 95-104
    2. Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang, Marius Vassiliou
      Pages 105-114
  6. Systems and Applications

    1. Robert van Liere, Jurriaan D. Mulder
      Pages 125-135
    2. A. Paoluzzi, S. Francesi, S. Portuesi, M. Vicentino
      Pages 137-146
    3. Didier Verna, Alain Grumbach
      Pages 147-156
  7. Interaction

    1. Rogier van de Pol, William Ribarsky, Larry Hodges, Frits Post
      Pages 157-168
    2. David Margery, Bruno Arnaldi, Noël Plouzeau
      Pages 169-178
    3. Anton Fuhrmann, Gerd Hesina, François Faure, Michael Gervautz
      Pages 179-190
  8. Back Matter
    Pages 191-194

About these proceedings

Introduction

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Keywords

3D 3D graphics Augmented Reality Computergraphik Textur VRML computer graphics rendering shading topology virtual environments visualization

Editors and affiliations

  • Michael Gervautz
    • 1
  • Dieter Schmalstieg
    • 1
  • Axel Hildebrand
    • 2
  1. 1.Institute of Computer GraphicsTechnical UniversityViennaAustria
  2. 2.ZGDV Computer Graphics CenterDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-7091-6805-9
  • Copyright Information Springer-Verlag Vienna 1999
  • Publisher Name Springer, Vienna
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-211-83347-6
  • Online ISBN 978-3-7091-6805-9
  • Series Print ISSN 0946-2767
  • Buy this book on publisher's site
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