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Immersive Projection Technology and Virtual Environments 2001

Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001

  • Bernd Fröhlich
  • Joachim Deisinger
  • Hans-Jörg Bullinger

Part of the Eurographics book series (EUROGRAPH)

Table of contents

  1. Front Matter
    Pages I-XI
  2. HCI

    1. Human Factors

      1. Jérôme Grosjean, Sabine Coquillart
        Pages 1-12
      2. Jan Hofmann, Thomas J. Jäger, Thorben Deffke, Heiner Bubb
        Pages 13-22
      3. J. Lessiter, J. Freeman
        Pages 23-30
    2. Interfaces and Interaction

  3. Application

    1. Engineering

      1. D. Rantzau, F. Maurer, C. Mayer, R. Löffler, O. Riedel, H. Scharm et al.
        Pages 93-102
      2. Desmond Germans, Hans J. W. Spoelder, Luc Renambot, Henri E. Bal
        Pages 109-120
    2. Education and Entertainment

      1. M. Greeff, V. Lalioti
        Pages 121-130
      2. T. Moher, A. Johnson, Y. Cho, Y. Lin
        Pages 131-140
  4. Software

    1. Systems

      1. Anthony Steed, Jesper Mortensen, Emmanuel Frécon
        Pages 153-164
      2. Matthias Bues, Roland Blach, Simon Stegmaier, Ulrich Häfner, Hilko Hoffmann, Frank Haselberger
        Pages 165-174
    2. Graphics

      1. Jihad El-Sana
        Pages 175-185
      2. Jürgen Schulze-Döbold, Uwe Wössner, Steffen P. Walz, Ulrich Lang
        Pages 187-198
      3. Jason Leigh, Oliver Yu, Dan Schonfeld, Rashid Ansari, Eric He, Atul Nayak et al.
        Pages 199-208
      4. Aditi Majumder, Greg Welch
        Pages 209-217
  5. Technology

    1. Devices

      1. A. L. Fuhrmann, R. Splechtna, J. Přikryl
        Pages 219-227
      2. Pasi Välkkynen, Juhani Heinilä, Sari Lainio, Sami Lakaniemi, Antti Väätänen
        Pages 229-235
      3. Tetsuro Ogi, Toshio Yamada, Koji Yamamoto, Michitaka Hirose
        Pages 237-246
    2. Immersive Projection Technology

      1. H. Scharm, F. Maurer, D. Neuber, R. Löffler, D. Rantzau, D. Banek
        Pages 247-255
      2. Andreas M. Kunz, Christian P. Spagno
        Pages 257-266
      3. Michael Hoch, Kai-Mikael Jää-Aro, John Bowers
        Pages 267-276
  6. Back Matter
    Pages 277-291

About these proceedings

Introduction

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Keywords

3D Augmented Reality CATIA Performance Virtual Environments Virtual Reality computer graphics rendering simulation visualization

Editors and affiliations

  • Bernd Fröhlich
    • 1
  • Joachim Deisinger
    • 2
  • Hans-Jörg Bullinger
    • 2
  1. 1.Lehrstuhl für Systeme der Virtuellen Realität, Fakultät MedienBauhaus-Universität WeimarWeimarGermany
  2. 2.Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAOStuttgartGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-7091-6221-7
  • Copyright Information Springer-Verlag/Wien 2001
  • Publisher Name Springer, Vienna
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-211-83671-2
  • Online ISBN 978-3-7091-6221-7
  • Series Print ISSN 0946-2767
  • Buy this book on publisher's site
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