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Transactions on Edutainment XIII

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Mingmin Zhang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10092)

Also part of the Transactions on Edutainment book sub series (TEDUTAIN, volume 10092)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Learning Games and Visualization

  3. Virtual Reality and Application

    1. Front Matter
      Pages 55-55
    2. Yingying Zhang, Jingling Wang, Long Ye, Xue Xue, Qin Zhang
      Pages 74-85
    3. Lin Yang, Long Ye, Wei Zhong, Yingying Zhang, Qin Zhang
      Pages 86-96
    4. Huaichao Wang, Kai Jiang, Xuequan Zhang, Haifeng Li, Xin Jin
      Pages 97-108
    5. Yanjun Peng, Yingran Ma, Yuxiang Zhu, Yuanhong Wang
      Pages 109-119
  4. 3D Graphics Technology

    1. Front Matter
      Pages 121-121
    2. Wenhui Zhou, Jiaqi Pan, Pengfei Li, Xuehui Wei, Zhen Liu
      Pages 123-132
    3. Guping Zheng, Haihan Li
      Pages 133-141
    4. Lu Qian, Yachun Fan, Mingquan Zhou, Hua Luan, Pu Ren
      Pages 149-164
    5. Abderrezak Chelghoum, Quanyu Wang, Kang Wang
      Pages 165-180
  5. Multimedia Computing

    1. Front Matter
      Pages 181-181
    2. Tao Yang, Xun Wang, Huiyan Wang, Xiaolan Li
      Pages 183-193
    3. Xuekuo Li, Yong Zhang, Xiaorong Du
      Pages 215-230
  6. Others

    1. Front Matter
      Pages 245-245
    2. Quanyu Wang, Yuan Guo, Lida Yang, Mi Tian
      Pages 262-272
    3. Gengyun Jia, Haiying Zhao, Zhigeng Pan, Liangliang Wang
      Pages 293-302
  7. Gengyun Jia, Haiying Zhao, Zhigeng Pan, Liangliang Wang
    Pages E1-E1
  8. Back Matter
    Pages 303-304

About this book

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 

Keywords

computer vision 3d computer graphics virtual reality human computer interaction user interfaces gesture recognition artificial intelligence machine learning systems support vector machines mobile robots motion planning visualization image reconstruction robots mobile computing

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Mingmin Zhang
    • 4
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.Graduate School of Media DesignKeio UniversityYokohama-shi, KanagawaJapan
  3. 3.University of EducationWeingartenGermany
  4. 4.Zhejiang UniversityZhejiangChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-662-54395-5
  • Copyright Information Springer-Verlag GmbH Germany 2017
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-662-54394-8
  • Online ISBN 978-3-662-54395-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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