Transactions on Edutainment XI

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Mueller
  • Mingmin Zhang
Conference proceedings

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8971)

Also part of the Transactions on Edutainment book sub series (TEDUTAIN, volume 8971)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Object Reconstruction and Management

    1. Front Matter
      Pages 1-1
    2. Haisheng Li, Xuan Liu, Qiang Cai, Junping Du
      Pages 3-18
    3. Naotomo Tatematsu, Jun Ohya, Larry Davis
      Pages 19-34
    4. Jianping Xie, Hongqiang Zhou, Xialai Wu, Yi Zhou
      Pages 52-60
    5. Qiaoming Pan, Yang Shen, Yanxiao Bao, Xiao Lin, Jiang Liu
      Pages 68-76
  3. Graphics

    1. Front Matter
      Pages 77-77
    2. Xiaorong Du, Jiagui Bai, Yong Zhang, Yan Xu
      Pages 90-102
    3. Yuanyuan Pu, Dan Xu, Wenhua Qian, Yaqun Huang, Youyan Dan
      Pages 103-113
    4. Lanling Zeng, Dongdong Ma, Dongsheng Yan, Xiangjun Shen, Yongzhao Zhan
      Pages 114-126
    5. Fan Zhang, Xueying Qin
      Pages 127-137
  4. VR/AR

    1. Front Matter
      Pages 139-139
    2. Lijie Yang, Tianchen Xu, Xiaoshan Li
      Pages 179-186
    3. Yinghui Wang, Jing Liu, Wen Hao, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao et al.
      Pages 187-199
  5. Applications

    1. Front Matter
      Pages 207-207
    2. Qing Shen, Yunliang Jiang, Zhangguo Shen, Haoyu Peng, Xiulan Hao, Xu Huang
      Pages 222-227
    3. Yunliang Jiang, Jiangang Yang, Liang Tang, Yong Liu, Xiaoming Zhao, Xiulan Hao
      Pages 243-252
  6. Back Matter
    Pages 265-266

About these proceedings


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.


3D modeling animation augmented reality technology biofeedback cloud computing collaborative learning environments computer vision datamine e-learning educational game feature extraction genetic algorithm geometry processing mathematical morphology parallel computing segmentation texture synthesis various generation model video material

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Mueller
    • 3
  • Mingmin Zhang
    • 4
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.Professor of Pervasive ComputingCity University LondonLondonUnited Kingdom
  3. 3.University of Education WeingartenWeingartenGermany
  4. 4.Zejiang UniversityHangzhouChina

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2015
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-662-48246-9
  • Online ISBN 978-3-662-48247-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
Industry Sectors
IT & Software