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Photorealism in Computer Graphics

  • Kadi Bouatouch
  • Christian Bouville

Part of the EurographicSeminars book series (FOCUS COMPUTER)

Table of contents

  1. Front Matter
    Pages I-XVI
  2. Invited Paper

    1. Front Matter
      Pages 1-1
    2. John R. Wallace
      Pages 3-13
  3. Efficient Ray Tracing Methods

    1. Front Matter
      Pages 15-15
    2. Koichi Murakami, Katsuhiko Hirota
      Pages 17-32
    3. Luc Biard
      Pages 33-53
  4. Theory of Global Illumination Models

    1. Front Matter
      Pages 55-55
    2. Christian Bouville, Kadi Bouatouch, Pierre Tellier, Xavier Pueyo
      Pages 57-71
    3. Lazlo Neumann, Attila Neumann
      Pages 85-97
  5. Photometric Algorithms

    1. Front Matter
      Pages 99-99
    2. Christophe Schlick, Bertrand LeSaec
      Pages 101-113
    3. Arjan J. F. Kok, Celal Yilmaz, Laurens H. J. Bierens
      Pages 115-124
  6. Form Factor Calculation

    1. Front Matter
      Pages 125-125
    2. Werner Purgathofer, Michael Zeiller
      Pages 171-181
  7. Physics Based Methods

    1. Front Matter
      Pages 183-183
    2. Marc Roelens, Gilles Fertey, Bernard Peroche
      Pages 195-210
  8. Back Matter
    Pages 231-232

About this book

Introduction

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth­ ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal­ culations and Physics-Based Methods.

Keywords

Beleuchtung Computergraphik Fotorealismus Illumination models Radiosity Ray tracing Realistic imagery Strahlungsverfahren Strahlverfolgungsverfahren algorithms clipping computer graphics development rendering simulation

Editors and affiliations

  • Kadi Bouatouch
    • 1
  • Christian Bouville
    • 2
  1. 1.IRISARennes CedexFrance
  2. 2.CCETTCesson-SévignéFrance

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-662-09287-3
  • Copyright Information Springer-Verlag Berlin Heidelberg 1992
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-08112-5
  • Online ISBN 978-3-662-09287-3
  • Buy this book on publisher's site
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