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Clinical Rehabilitation Experience Utilizing Serious Games

Rehabilitation Technology and a Technical Concept for Health Data Collection

  • Michael Lawo
  • Peter Knackfuß

Part of the Advanced Studies Mobile Research Center Bremen book series (ASMRC)

Table of contents

  1. Front Matter
    Pages I-VII
  2. Antonio Ascolese, Lucia Pannese, David Wortley
    Pages 79-103
  3. Serena Ponte, Elisa Ferrara, Silvana Dellepiane, Roberta Ferretti, Sonia Nardotto
    Pages 105-129
  4. Marten Ellßel, Peter Knackfuß, Michael Lawo
    Pages 163-189
  5. Johanna Jonsdottir, Wolfhard Klein, Rita Bertoni
    Pages 191-213
  6. Ali Mehmood Khan, Michael Lawo
    Pages 215-236
  7. Back Matter
    Pages 237-241

About this book

Introduction

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. 

Contents

  • Wearable and Pervasive Computing for Healthcare and towards Serious Games
  • Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation
  • Technical Concept of Health Data Collection and Integration
  • Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology
  • Intuitive Interaction and Recognizing Emotional States
  • Clinical Experiences from Clinical Texts

Target Groups

  • Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development
  • Physiotherapists for rehabilitation

The Editors
Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.
Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.


Keywords

Clinical Rehabilitation Experience Health Data Collection eHealth Wearable Computing Serious Games Clinical Experience User Centered Design Homecare

Editors and affiliations

  • Michael Lawo
    • 1
  • Peter Knackfuß
    • 2
  1. 1.FB3 / TZIUniversität BremenBremenGermany
  2. 2.InfoConsult GmbHBremenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-658-21957-4
  • Copyright Information Springer Fachmedien Wiesbaden GmbH, part of Springer Nature 2018
  • Publisher Name Springer Vieweg, Wiesbaden
  • eBook Packages Computer Science
  • Print ISBN 978-3-658-21956-7
  • Online ISBN 978-3-658-21957-4
  • Buy this book on publisher's site
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