About this book
Benjamin Meyer performs several psycho-physical experiments to measure the re-adaptation process of glared drivers in traffic scenarios. The author then develops a novel tone mapping algorithm to simulate the recurring contrast perception of the human eye by adjusting the displayed contrast. Depending on background illumination, bright light sources cause considerable perception restrictions for a glared viewer and can deter the driver from perceiving critical objects for several seconds and severely increase the risk of accidents. Based on the results of the conducted user studies, this vision impairment is integrated into a night driving simulator. The modified driving simulation provides a more realistic visualization and enables the analysis of critical traffic scenarios including short-time headlight glares. This leads to better transferability of driving simulator results and enables investigating driving behavior in the presence of glare.
- Measuring Contrast Perception
- User Studies and Field Test
- Modeling, Simulation, and Evaluation
Researchers, Students, and Practitioners in the Field of Computer Science, Computer Graphics, Cognitive Psychology and Automotive Engineering
About the Author
Dr. Benjamin Meyer studied computer science from 2003 to 2008 with specialization in computer graphics. After his graduation, he worked five years as a research associate at a computer graphics lab, where this thesis was developed as a joint work with a major German car manufacturer.
UGN Digitale Animation Glare Contrast Perception Driving Simulator Tone Mapping User Studies
- DOI https://doi.org/10.1007/978-3-658-14704-4
- Copyright Information Springer Fachmedien Wiesbaden 2017
- Publisher Name Springer, Wiesbaden
- eBook Packages Engineering
- Print ISBN 978-3-658-14703-7
- Online ISBN 978-3-658-14704-4
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