© 1992

Advances in Computer Graphics Hardware V

Rendering, Ray Tracing and Visualization Systems

  • Richard L. Grimsdale
  • Arie Kaufman

Part of the EurographicSeminars book series (FOCUS COMPUTER)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Rendering Machines

    1. Front Matter
      Pages 1-1
    2. Hans-Josef Ackermann, Christoph Hornung
      Pages 3-13
    3. S. R. Evans, R. L. Grimsdale, P. F. Lister, A. D. Nimmo
      Pages 15-28
    4. Ute Claussen
      Pages 29-37
    5. Josef Pöpsel, Eckard Tikwinski
      Pages 39-51
    6. Andreas Schilling
      Pages 53-66
  3. Ray Tracing

    1. Front Matter
      Pages 67-67
    2. M-P. Hébert, M. D. J. McNeill, B. Shah, R. L. Grimsdale, P. F. Lister
      Pages 69-83
    3. Abdelghani Atamenia, Michel Meriaux, Eric Lepretre, Samuel Degrande, Bruno Vidal
      Pages 85-91
  4. Visualization Systems

    1. Front Matter
      Pages 107-107
    2. Reuven Bakalash, Arie Kaufman, Zhong Xu
      Pages 109-115
    3. Jaroslaw R. Rossignac, Jeffrey Wu
      Pages 117-138
    4. Christophe Chaillou, Michel Meriaux, Sylvain Karpf
      Pages 139-151
  5. Back Matter
    Pages 171-176

About this book


This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv­ ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num­ ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.


Hardware VLSI algorithms animation architecture computer graphics rendering visualization

Editors and affiliations

  • Richard L. Grimsdale
    • 1
  • Arie Kaufman
    • 2
  1. 1.School of Engineering & Applied SciencesUniversity of SussexFalmer, BrightonUK
  2. 2.Computer Science DepartmentState University of New YorkStony BrookUSA

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