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Computational Visualization

Graphics, Abstraction and Interactivity

  • ThomasĀ Strothotte

Table of contents

  1. Front Matter
    Pages I-XXIII
  2. Introduction

    1. Front Matter
      Pages 1-2
    2. Thomas Strothotte
      Pages 3-17
    3. Thomas Strothotte
      Pages 45-62
  3. Controlling Detail

    1. Front Matter
      Pages 63-64
    2. Thomas Strothotte
      Pages 91-103
    3. Thomas Strothotte
      Pages 105-119
    4. Thomas Strothotte
      Pages 121-136
  4. Adaptive Zooming and Distorting Graphics

    1. Front Matter
      Pages 137-138
    2. Thomas Strothotte
      Pages 139-150
    3. Thomas Strothotte
      Pages 151-160
    4. Thomas Strothotte
      Pages 161-174
  5. Textual Methods of Abstraction

    1. Front Matter
      Pages 175-176
    2. Thomas Strothotte
      Pages 177-195
    3. Thomas Strothotte
      Pages 197-214
    4. Thomas Strothotte
      Pages 215-240
  6. Abstraction in Time

    1. Front Matter
      Pages 241-241
    2. Thomas Strothotte
      Pages 243-257
  7. Abstractions in Interactive Systems

    1. Front Matter
      Pages 279-280
    2. Thomas Strothotte
      Pages 281-293
    3. Thomas Strothotte
      Pages 295-311
    4. Thomas Strothotte
      Pages 313-323
    5. Thomas Strothotte
      Pages 325-335
  8. Abstraction for Specialized Output

    1. Front Matter
      Pages 337-337
    2. Thomas Strothotte
      Pages 339-357
    3. Thomas Strothotte
      Pages 359-376
  9. Epilog

    1. Front Matter
      Pages 377-377
    2. Thomas Strothotte
      Pages 379-401
  10. Back Matter
    Pages 419-459

About this book

Introduction

A unified and coherent introduction to the notion of abstraction in interactive computer graphics is provided by this book. Abstraction entails refinement of images based on geometric models so as to reflect the importance of the features of the model for the dialog context and the visualization goal. This may require leaving out irrelevant details or accentuating significant features by adding details or enlarging or deforming parts. Such modifications are routine by hand but are at the leading edge of research in 2D and 3D computer graphics. The authors see the abstraction process as an interactive exploration of complex information spaces, and report especially on zooming and rendering techniques. Benefits are discussed for applications in medical illustration and technical documentation.

Keywords

3D Animation Navigation computer computer graphics control controlling graphical abstraction holography interactive system rendering simulation time user interface visualization

Authors and affiliations

  • ThomasĀ Strothotte
    • 1
  1. 1.Faculty of Computer ScienceOtto-von-Guericke University of MagdeburgMagdeburgGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-59847-0
  • Copyright Information Springer-Verlag Berlin Heidelberg 1998
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-64149-7
  • Online ISBN 978-3-642-59847-0
  • Buy this book on publisher's site
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