Virtual, Augmented Reality and Serious Games for Healthcare 1

  • Minhua Ma
  • Lakhmi C. Jain
  • Paul Anderson

Part of the Intelligent Systems Reference Library book series (ISRL, volume 68)

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Minhua Ma, Lakhmi C. Jain, Paul Anderson
    Pages 1-6
  3. Applications in Healthcare Education

    1. Front Matter
      Pages 7-7
    2. Sandrine de Ribaupierre, Bill Kapralos, Faizal Haji, Eleni Stroulia, Adam Dubrowski, Roy Eagleson
      Pages 9-27
    3. Paul Anderson, Minhua Ma, Matthieu Poyade
      Pages 29-50
    4. Guillaume Bouyer, Samir Otmane, Mouna Essabbah
      Pages 51-77
    5. Ahmad Hoirul Basori, Mohamad Rafiq bin Dato’ Abdul Kadir, Rosli Mohd Ali, Farhan Mohamed, Suhaini Kadiman
      Pages 79-92
    6. Daniel Steenstra, John Ahmet Erkoyuncu
      Pages 111-142
  4. Nursing Training, Health Literacy, and Healthy Behaviour

    1. Front Matter
      Pages 143-143
    2. Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab, Lisa Andres
      Pages 209-230
  5. Applications in Neuropsychology

    1. Front Matter
      Pages 231-231
    2. Unai Diaz-Orueta, Beñat Lizarazu, Gema Climent, Flavio Banterla
      Pages 233-255
    3. Silvia Serino, Elisa Pedroli, Pietro Cipresso, Federica Pallavicini, Giovanni Albani, Alessandro Mauro et al.
      Pages 257-274
    4. Cipresso Pietro, Serino Silvia, Pallavicini Federica, Gaggioli Andrea, Riva Giuseppe
      Pages 275-286
  6. Applications in Motor Rehabilitation

    1. Front Matter
      Pages 287-287
    2. N. Alberto Borghese, David Murray, Anisoara Paraschiv-Ionescu, Eling D. de Bruin, Maria Bulgheroni, Alexander Steblin et al.
      Pages 289-319
    3. Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride, Ioannis Paraskevopoulos, Dionysios Skordoulis
      Pages 321-344
    4. Owen O’Neil, Christos Gatzidis, Ian Swain
      Pages 345-370
    5. Bob-Antoine J. Menelas, Martin J. D. Otis
      Pages 391-408
  7. Therapeutic Games Aimed at Various Diseases

    1. Front Matter
      Pages 409-409
    2. Andreas Oikonomou, Dan Hartescu, David Day, Minhua Ma
      Pages 411-443
    3. A. Garcia, N. Andre, D. Bell Boucher, A. Roberts-South, M. Jog, M. Katchabaw
      Pages 445-469
    4. Franca Garzotto, Matteo Valoriani, Laura Bartoli
      Pages 471-494
  8. Virtual Healing and Restoration

    1. Front Matter
      Pages 495-495
    2. Robert Stone, Charlotte Small, James Knight, Cheng Qian, Vishant Shingari
      Pages 497-521
    3. Eric Fassbender, Christian Martyn Jones
      Pages 547-566
  9. Back Matter
    Pages 567-568

About this book


There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications.


This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.


This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.


Augmented Reality Healthcare Intelligent Systems Virtual Reality

Editors and affiliations

  • Minhua Ma
    • 1
  • Lakhmi C. Jain
    • 2
  • Paul Anderson
    • 3
  1. 1.Digital Design StudioGlasgow School of ArtGlasgowUnited Kingdom
  2. 2.Faculty of Education, Science, Technology & MathematicsUniversity of CanberraCanberraAustralia
  3. 3.Digital Design StudioGlasgow School of ArtGlasgowUnited Kingdom

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2014
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Engineering
  • Print ISBN 978-3-642-54815-4
  • Online ISBN 978-3-642-54816-1
  • Series Print ISSN 1868-4394
  • Series Online ISSN 1868-4408
  • Buy this book on publisher's site
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