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Designing User Interfaces for Hypermedia

  • Wolfgang Schuler
  • Jörg Hannemann
  • Norbert Streitz

Part of the Research Reports ESPRIT book series (ESPRIT, volume 1)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Foundations of Hypermedia Design

    1. Norbert A. Streitz
      Pages 1-3
    2. Franca Garzotto, Luca Mainetti, Paolo Paolini
      Pages 5-17
    3. Jörg Hannemann, Manfred Thüring
      Pages 29-42
  3. Metaphors for Hypermedia Interfaces

    1. Uli Glowalla
      Pages 55-57
    2. Matthias Rauterberg, Markus Hof
      Pages 58-67
    3. Kaisa Väänänen
      Pages 68-78
    4. Andreas Birk, Bidjan Tschaitschian, Franz Schmalhofer, Manfred Thüring, Heiner Gertzen
      Pages 79-94
  4. Evaluation and Critical Aspects of Hypermedia Design

  5. Detailed Design Proposals and Guidelines

    1. Thomas Kamps, Klaus Reichenberger
      Pages 141-155
    2. Christine M. Neuwirth, Ravinder Chandhok, David S. Kaufer, James H. Morris, Paul Erion, Dale Miller
      Pages 156-166
    3. Paul Kahn, Ronnie Peters, George P. Landow
      Pages 167-178
  6. The ESPRIT Project HIFI

  7. Back Matter
    Pages 247-250

About this book

Introduction

One can observe that a wide range of human activities involves various forms of de­ sign. Especially if the goal implies the creation of an artifact, design is at the very center of these activities. It is the general understanding in the public to place design especially in the context of, for example, fashion, furniture, household items, cars, and architecture or in a more general way at the intersection of art and engineering. Of course, in the field of information technology, developers of software and hard­ ware are called system 'designers'. Design can be identified and considered in the context of many activities related to pUblishing: creating a product ad in a magazine, designing the layout of a newspaper, authoring a book. Summarizing these exam­ ples as 'creating documents', these are activities where two challenges with respect to design have to be met. Designing the content, its structure, and its relationship to the existing knowledge of potential readers is one, while the other refers to the 'rhetorical' aspects including designing the presentation of the material in order to communicate the content. Publishing is communicating knowledge.

Keywords

Benutzungsschnittstelen Design Methodology Ergonomy Hypermedia Hypertext-Navigatioon Multimedia Multimedia Information Systems Multimedia-Informationssysteme Navigation in Hypertext-Systemen Software Design Software Ergonomie Unser Interfaces technical documentation

Editors and affiliations

  • Wolfgang Schuler
    • 1
  • Jörg Hannemann
    • 2
  • Norbert Streitz
    • 1
  1. 1.IPSI - Integrated Publication and Information Systems InstituteGMD - Gesellschaft für Mathematik und Datenverarbeitung mbHDarmstadtGermany
  2. 2.Communications and Technology Researchempirica GmbHBonnGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-45743-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 1995
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-58489-6
  • Online ISBN 978-3-642-45743-2
  • Buy this book on publisher's site
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