© 2013

Transactions on Edutainment IX

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Fotis Liarokapis


  • Gives a forum for stimulating and innovative research ideas in edutainment Features outstanding contributions from the VS-Games 2011 conference as well as other selected papers Contains detailed papers on up-to-date research in serious games and virtual worlds


Part of the Lecture Notes in Computer Science book series (LNCS, volume 7544)

Table of contents

  1. Front Matter
  2. Papers from VS-Games 2011

    1. James Birchall, Christos Gatzidis
      Pages 1-28
    2. Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, John N. Karigiannis
      Pages 29-48
    3. Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper et al.
      Pages 49-64
    4. Spyros Vosinakis, Panayiotis Koutsabasis, Panagiotis Zaharias
      Pages 81-96
    5. Philippe Mathieu, David Panzoli, Sébastien Picault
      Pages 97-114
    6. Ioannis Paliokas, Chistos Arapidis, Michail Mpimpitsos
      Pages 115-131
    7. Vedad Hulusic, Selma Rizvic
      Pages 132-149
  3. Regular Papers

    1. Qian Li, Teng Zhang, Bei Wang, Naiyi Wang
      Pages 160-175
    2. Jun Dai, Lifen Zhang
      Pages 176-183
    3. Keyang Cheng, Qirong Mao, Yongzhao Zhan
      Pages 184-195
    4. Xiaojuan Hu, Zheng He, Hong-Hai Zhu, Jun Dong
      Pages 196-204
    5. Desheng Lv, Yuting Wang, Chen Guo, Zhigeng Pan, Haibin Shi
      Pages 205-212
    6. Pengyu Zhu, Mingmin Zhang, Zhigeng Pan
      Pages 213-224
    7. Aiping Wang, Zhi-Quan Cheng, Ralph R. Martin, Sikun Li
      Pages 225-243
    8. Liangjie Zhang, Xiaohong Jiang, Kaibin Lei, Hua Xiong
      Pages 244-251
    9. Yan Shi, Fangtian Ying, Jinhui Yu
      Pages 262-277

About this book


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.


3D environments ageing population augmented reality digital interfaces educational games

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Fotis Liarokapis
    • 4
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.Keio University Graduate School of Media DesignYokohama-cityJapan
  3. 3.University of EducationWeingartenGermany
  4. 4.Coventry UniversityUK

Bibliographic information